Wednesday, April 2, 2008
Bathsheba Grossman
Bathsheba Grossman's work incoporates science, geometry and art. She strives for balance and symmetry. She sets out to find beauty in geometry. She is using current RP technology in a cutting edge way. Her sculpture often can't be built in any other way. She prints many models directly in metal (a steel-bronze compsite). She has also designed objects (lighting) for Materialise (see previous post on Materialise). Most of Bathsheba's work is designed in Rhino. She also participates in Second Life.
Education:
BS in Mathematics from Yale
MFA in Sculpture from the University of PA
Exhibitions:
Grossman's work was part of the Virtual/Tangible show as well as other numerous exhibitions.
She's been written about in Wired, The New York Times, Metalsmith and others. She was also subject of a MAKE podcast.
Her work has also been on TV: Heros, Num3ers
Contemporaries: George Hart, Brent Collins, and Bjarne Jespersen
Labels:
art,
Bathsheba Grossman,
Materialise,
math,
rapid prototyping
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