

Bathsheba Grossman's work incoporates science, geometry and art. She strives for balance and symmetry. She sets out to find beauty in geometry. She is using current RP technology in a cutting edge way. Her sculpture often can't be built in any other way. She prints many models directly in metal (a steel-bronze compsite). She has also designed objects (lighting) for Materialise (see previous post on Materialise). Most of Bathsheba's work is designed in Rhino. She also participates in Second Life.
Education:
BS in Mathematics from Yale
MFA in Sculpture from the University of PA
Exhibitions:
Grossman's work was part of the Virtual/Tangible show as well as other numerous exhibitions.
She's been written about in Wired, The New York Times, Metalsmith and others. She was also subject of a MAKE podcast.
Her work has also been on TV: Heros, Num3ers
Contemporaries: George Hart, Brent Collins, and Bjarne Jespersen
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